![]() These are excellent for combat practice and money. Feel free to clean the stables daily also for 5 silvers.įrom the farm go 3 west to find a group of goblins. Practice each day with the weapons master in the courtyard for a stats boost. You can buy additional healing potions at the healer for 40 silvers a piece.Įnhance your throwing skill to 100 by going in the woods, getting rocks from the ground and throwing them away (no target needed). When health gets low, have a healing potion (you'll get an empty flask after use) or avoid combat until the next day after you've recovered at Erana's Peace. As a warrior, you'll earn a point for the first of each easy monster type you kill. Search the bodies of goblins and brigands each time for loot (Purple Saurus doesn't have any). Avoid the Brigand until your stats are high enough (30 or above). You may also want to try fighting a Purple Saurus. You'll run into three different foes: Goblins, Purple Saurus and Brigands. Rest after each fight (repeat until the hero refuses to rest more). At first make sure to wander around during the day (during the night, you'll run into deadlier foes until you reach 1000 experience, after which they also appear during the day) and kill random creatures (save regularly). You'll get 5 silver coins.įrom here on you'll run into monsters. Since your stats are still low, you'll lose.Įnter the stables and type "yes" when asked to work. If the weapon Master is there, ask him about fighting.Īnswer yes twice and you'll pay a gold coin to train with him (side view battle). Also ask him about the leader (3).Īsk Karl the Gatekeeper about the castle, the baron, Barnard, Elsa, Baba Yaga, and the curse. You'll get six golds and two Healing PotionsĪsk Heinrich about the centaur about his name, his daughter Hilde, the farm, and the brigands (1). Return inside and give the ring to the healer. (when you run out of rocks, get rocks again). Go outside, get rocks and throw rocks (at the nest) until it falls and you recover the ring. Knock on the door and enter.Īsk about potions, components, and her ring. Head back outside the town entrance and one north to the healer. Then travel west and back east until you see a trapped fox.įree fox and he'll give information on how to break Baba Yaga's curse. Leave town (1), and go all the way east to the avalanche. He'll tell you about his magic carpet, which was among the stolen items. Sit and ask Abdulla about brigands, the brigand leader, minotaur, his name, and Shapeir. Leave and wander in town (don't leave town yet!) until sunset. Leave, go past the sheriff's office and north to Market Street.Įxit, go west to Tavern Street and enter the alley.Īsk Hilde the centaur about Brigands, fruit, vegetables, father. ![]() ![]() Wake up the Guildmaster, Wolfgang, and question him about Barnard, Elsa, Yorick, monsters, brigands, Baba Yaga and the curse. Reward of 50 gold coins for information leading to the return of Baronet Barnard von Spielburg. Reward of 60 gold coins and title of Hero of the Realm. Description: Unknown appearance, wears a cloak. Description: short, ugly, and wears brightly colored robes. Reward of 30 gold coins for the capture or death of the Brigand Warlock. Reward of 50 gold coins for the safe return of Elsa von Spielburg. Read the Adventurer's logbook (4) and sign it (1). Stand, exit, go west and enter the magic shop.Īsk about town, valley, aura, Erasmus, Erana, Baba Yaga, the curse, magic, potions, and spells.Įxit and enter the guild hall to the left. Ask the sheriff about brigands, magic, Otto, merchant, heros and monsters.Īsk Shameen about the merchant (you learn his name is Abdulla and that he'll be there around suppertime), robbery, wealth, kattas and food.
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